x

Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt

banner

Vakna

 

Vakna is a game created by Sebastian Finzenhagen. It takes place in icelandic nature and shows the player the real beauty of human nature.

With this project we combined our final university degree projects.

The game is still work in progress. But one of the most important moments in the game is unlocking certain areas by “awakening” – which sounds like this little clip here.

“Feeling sound” – sound studies

As part of my Bachelor degree and in preparation to scoring and designing sound for this game I researched, how being naked in nature feels and how I could convert these feelings into sounds. Since Vakna is a walking simulator I focused a lot on my feet for my researches.

Footsteps play an important role in computer games – you want to know what ground you are walking on.

I challenged myself to create footstep sounds on surfaces, where the sound itself evokes a feeling. I recommend trying these out while you walk!

glass footsteps
play_circle_filled
pause_circle_filled
glass shards
save_alt
volume_down
volume_up
volume_off
play_circle_filled
pause_circle_filled
wet spaghetti
save_alt
volume_down
volume_up
volume_off
play_circle_filled
pause_circle_filled
sticky styropore
save_alt
volume_down
volume_up
volume_off
play_circle_filled
pause_circle_filled
aluminium foil
save_alt
volume_down
volume_up
volume_off
play_circle_filled
pause_circle_filled
duct tape
volume_down
volume_up
volume_off
play_circle_filled
pause_circle_filled
wicker basket
volume_down
volume_up
volume_off

Want to know more about me?

Category: